Homebrew d&d classes

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Licensing is out of scope for this rundown on worldbuilding, but in short, if you intend to sell or use any published content sold by Wizards of the Coast or the DMs Guild webshop then you will have to use the DMs Guild License. There are two license options available for D&D content. Who is going to use your world? Is it just for you? Do you run a D&D group that will adventure in this world? Are you creating a world that you intend to sell content for such as campaigns? While you may think this is not that important, it can be as your answers will dictate the license you use. Scope covers not just the size and level of detail, but also how it used. One of the most important questions you should ask is about scope.

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There are lots to think and knowing what the boundaries are and the core focus is from the beginning will help you build a more realistic world.

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It is good to stop and ask yourself questions about your world before you start building. In our continuing series on world-building its now time to take a look at what it takes to create worlds for Dungeons & Dragons Fifth Edition.